Summary A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized that if people play games as a regular exercise regime, gaming will correlate with an…
research
Perception of Online College Degree Programs
Parents’ Perception of Online College Degree Programs for their Children Abstract Recent years have witnessed the rapid increase in enrollments in online learning programs as an effective alternative to traditional school settings because of various advantages offered by such programs, including convenience, efficiency, and cost-effectiveness. As a result, online college degree programs have received…
Focusing Sound Waves Using a Two-Dimensional Non-Linear System
Summary Sound can be focused through a non-linear acoustic lens to produce high-energy waves capable of a variety of applications, such as eradicating cancer cells. Our previous research focused sound using a primitive system incapable of precise and predictable targeting. We engineered and assembled an improved device for focusing longitudinal waves that consisted of a…
Functional Network Connectivity: Possible Biomarker for Autism Spectrum Disorders (ASD)
Summary Autism (ASD) is a complex neurodevelopmental disorder that affects social interaction and communication, often impairing individuals for a lifetime. In our study, we used magnetoencephalography (MEG), a non-invasive brain imaging technique, to identify possible biomarkers for ASD. We hypothesized that there would be significant differences in brain connectivity patterns between the ASD group and…
The Effect of Delivery Method, Speaker Demographics, and Physical Environment on the Engagement Level of Older Adults
Summary With the rise of the older adult population worldwide and the rapid advancements in technology, it is becoming more important that senior citizens learn to use new technologies to remain active in society. To facilitate learning, technology-training programs should strive to capture and maintain a high level of engagement among older adults. In order…